![]() ![]() Those who didn’t play System Shock or Deus Ex could partake in an intelligent and gripping FPS that didn’t rely solely on bloodshed and war. Who’s your daddy? (BioShock, Irrational games)īioShock came at the right time as it was different from what many console gamers had seen before. ![]() So both games were important, as they focused on choice, dynamic gameplay elements, and worlds that were captivating, all the while breaking us away from the never ending sight of military FPSs. It was boring for a while until, in 2012, we were given hope from the quirky, dark title that brought with it something refreshing. It came out at a time when we were overwhelmed by military shooters, like our Call of Duties and Battlefields. That’s why I believe Arkane decided to give birth to a new IP: Dishonored. Then BioShock, which is just an underwater version of System Shock 2, came along and gave console gamers an experience similar to what PC gamers enjoyed about Deus Ex and System Shock 2.īioShock was a huge inspiration to gamers, and even other developers. We did have a few gems like Prey and Quake 4, yet they could still be classed as typical corridor shooters that were crafted a little better than the others. Developers and gamers were inspired by the dynamic elements in gameplay and the thriving worlds the games captured.īioShock came out at a time when 90% of console FPSs were pretty crappy, and with the start of the new console generation, things were looking bleak. Fight! Boom baby! (Dishonored, Arkane Studios)īoth BioShock and Dishonored set out to revive a tired genre, and both did this with great results. ![]()
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